Fixed Physics Issues and Stairs Issues


If you were unlucky enough to have played the original release for the game jam, you would know of a few issues. For example, the physics behaved very poorly and the stairs wouldn't work properly while holding swords and daggers. Both of these issues have since been solved.

The physics issue was a real fun one /s. Apparently Unity games just don't really work well when you don't have any lights in a scene, so by deleting all the lights it causes the physics to bug out in places where there is no light. This was especially hard to spot because while testing we had a directional light that we used so that we could still see the world a little bit, and the issue only ever arose when we removed it, but we didn't figure that out. To solve this, we left the light in the scene, and just set it to give 0 intensity.

The stairs. I probably should have been able to figure out the stairs before the jam ended. We were planning on using a feature in Autohand that lets you stab things and then you can pull yourself up those things like climbing a ladder. You can imagine it similar to using a fire imbued weapon in Blade & Sorcery to climb walls. We didn't have the time to fully implement this, though we did leave the climbing script on those weapons, so when you hold them, your vertical position doesn't change easily. Long story short, we took that off. It would be easy to implement this in a future update, just needing to disable it until it's needed.

Files

Where Silence Survives 0.1.1.zip 706 MB
Aug 16, 2022

Get Where Silence Survives

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